This is an issue in the open-source Videocore 4 GPU driver:
https://github.com/anholt/linux/issues/99
Unfortunately, we rely on it to do hardware accelerated rendering without which Android doesn't run at all. In my experiments, it helps using the "vc4-fkms-v3d" overlay (you can configure this in config.txt on the boot partition) instead of the "vc4-kms-v3d" one. However, this seems to cause some tearing issues. It's something that is on our mind, but it's a rather involved issue.